The chief aim of High Frontier is to simulate the experience portrayed in the media listed in the bibliography.
Games will vary depending on the team running them, but typically High Frontier games are a combination of light milsim (military simulation) combat using our proprietary Laser-tag system and roleplay in quasi-military or ‘action movie’ situations.
With our effective and 100% safe gun combat system, long range extended gunfights are practical, as are ambushes, snipers and standoffs. This can form a significant part of our play and is in some ways our ‘USP’. There is more on this in the section on Laser-tag combat.
As part of our mission to deliver an ‘action movie’ experience we also use practical abstract skill tests or puzzles to simulate having to concentrate in tense situations, especially if under fire. There is more on this in the section on skills.
Players usually face external adversity and non-player antagonists. There may be some element of conspiracy, secrecy and conflicting agendas within the player group, but this is not the focus.
While characters may have personal issues or complicated history, we do not typically explore deep emotional scenes or relationship drama, unless they arise naturally in play.