Skills

There is no character class as such in the system but rather you pick your skills from a chart using a point system. Each character starts with 10 total Skill Points (SP) to spend on any skills you feel fit into your character concept.

This is your character’s main professional background. Your professional background is not the entirety of your character history.

They might be a former soldier, so you would pick your skills as a Colonial Marine but have since left the Corps and are now working as a farmer. The character history should reflect this. The three broad professional backgrounds are.

  • Civilian
  • Colonial Marines/Military
  • Corporate/Government

Available skills are shown in the table below along with the point cost. This varies depending on which Professional Background you choose. You must choose your skill costs from the same column; you can’t mix and match.

Skill

Civilian

Colonial Marines/Military

Corporate/Government

Appraisal

1

2

1

Charm

2

3

1

Code Reader

3

2

1

Computer Hacking

2

2

1

Conceal Item

2

2

2

Contact

*

*

*

Demolitions

3

2

3

Endurance

2

2

2

Engineering

2

2

2

Forgery

1

3

2

Forensics

2

3

2

History

1

1

1

Investigate

2

2

2

Interrogation

2

2

2

Med-Tech

2

2

2

Pick Lock

2

3

1

Pistol

1

1

1

Rifle

*

*

*

Science (Geological)

2

3

2

Science (Life)

2

3

2

Science (Physical)

2

3

2

Science (Theoretical)

2

3

2

Search

2

2

2

Subdue

3

2

3

Surgeon

3

3

3